Category: Portfolio
Categories
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3DsMax Academic After Effects Android Augmented Reality Davinci Resolve Downloadable ENTI Fisherman's Games Multiplayer OBICEX Particles Photon Photoshop Post-Processing Premiere Production Professional Psychology Shaders Singular Void Substance Painter Terrain Unity Unreal Virtual Reality Vuforia WebGL
Social Links
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Algoritcom
A WebGL / Mobile multiverse social network. Worked for a few months as a reinforcement.Systems development and programming for Unity.Graphics optimization and shader development.CI integration with Jenkins and Plastic SCM, build automation and automatic tests.
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Project Solar
Join Hope in Project Solar, a captivating 3rd-person puzzle game. Explore a ruined earth, harness solar energy, and save the world from pollution’s aftermath. Developing shaders, particles & effects. Engine optimizationIntegration with GIT & CI systems.Helping the development and programming…
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Desolution – Thesis
Final degree project done in Unity. A light puzzle game with spectacular settings. In this project, organization and production tasks were carried out. As well as shader programming and direction of the artistic technical part. Participants: Download here (https://wetcapy.itch.io/desolution) Written…
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Acorn Islands
Project carried out together with Salvio Calvillo and Francesc Obrador, with the collaboration of some members of the project “The truth of Freedom” during the third year of the CDI university degree at ENTI Download here (https://red-lighthouse.itch.io/acorn-islands)
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The truth of freedom
Independent project that was submitted to the 2020 PlayStation Talents and was nominatedMade in a multidisciplinary team of +10 people, I was in charge of programming gameplay, systems and shaders.
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Jhonny Ricochet
In a city controlled by the Italian-American mafia… A retired private detective faces the ghosts of his past. Can Johnny Ricochet survive another day? Will he be consumed by his vengeance? Will he be able to stop drinking whiskey? Project…
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The Last Of Us – Motivations & Relationships
Why The Last of Us, despite apparently contributing little new, is capable of leaving a mark in the memory of its players, relating it to the syllabus given in the subject of psychology, more specifically and in more depth in…
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Review – Sam & Max: Hit the Road
This is a work carried out for the subject of History of Video Games, taught in the degree of Interactive Digital Content at the ENTI university.
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Blade Runner 2048 style hall – Unreal Engine
In this project, they gave us a single premise, to create a scenario in Unreal. I decided to be inspired by many of the scenes from the movie Blade Runner 2048 to create this dystopian hallway.