Category: Portfolio

  • Algoritcom

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    A WebGL / Mobile multiverse social network. Worked for a few months as a reinforcement.Systems development and programming for Unity.Graphics optimization and shader development.CI integration with Jenkins and Plastic SCM, build automation and automatic tests.

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  • Project Solar

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    Join Hope in Project Solar, a captivating 3rd-person puzzle game. Explore a ruined earth, harness solar energy, and save the world from pollution’s aftermath.  Developing shaders, particles & effects. Engine optimizationIntegration with GIT & CI systems.Helping the development and programming…

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  • Desolution – Thesis

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    Final degree project done in Unity. A light puzzle game with spectacular settings. In this project, organization and production tasks were carried out. As well as shader programming and direction of the artistic technical part. Participants: Download here (https://wetcapy.itch.io/desolution) Written…

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  • Acorn Islands

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    Project carried out together with Salvio Calvillo and Francesc Obrador, with the collaboration of some members of the project “The truth of Freedom” during the third year of the CDI university degree at ENTI Download here (https://red-lighthouse.itch.io/acorn-islands)

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  • The truth of freedom

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    Independent project that was submitted to the 2020 PlayStation Talents and was nominatedMade in a multidisciplinary team of +10 people, I was in charge of programming gameplay, systems and shaders.

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  • SOLUM

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    Project carried out together with Arnau Tarragó and Pol Miró during the second year of the CDI university degree at ENTI Awaken from hypersleep and try to survive the madness of space in this new horror game from The Cooler…

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  • Jhonny Ricochet

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    In a city controlled by the Italian-American mafia… A retired private detective faces the ghosts of his past. Can Johnny Ricochet survive another day? Will he be consumed by his vengeance? Will he be able to stop drinking whiskey? Project…

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  • The Last Of Us – Motivations & Relationships

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    Why The Last of Us, despite apparently contributing little new, is capable of leaving a mark in the memory of its players, relating it to the syllabus given in the subject of psychology, more specifically and in more depth in…

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  • Review – Sam & Max: Hit the Road

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    This is a work carried out for the subject of History of Video Games, taught in the degree of Interactive Digital Content at the ENTI university.

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  • Blade Runner 2048 style hall – Unreal Engine

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    In this project, they gave us a single premise, to create a scenario in Unreal. I decided to be inspired by many of the scenes from the movie Blade Runner 2048 to create this dystopian hallway.

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