Tag: Post-Processing
Categories
tags
3DsMax Academic After Effects Android Augmented Reality Davinci Resolve Downloadable ENTI Fisherman's Games Multiplayer OBICEX Particles Photon Photoshop Post-Processing Premiere Production Professional Psychology Shaders Singular Void Substance Painter Terrain Unity Unreal Virtual Reality Vuforia WebGL
Social Links
-
Project Solar
Join Hope in Project Solar, a captivating 3rd-person puzzle game. Explore a ruined earth, harness solar energy, and save the world from pollution’s aftermath. Developing shaders, particles & effects. Engine optimizationIntegration with GIT & CI systems.Helping the development and programming…
-
Desolution – Thesis
Final degree project done in Unity. A light puzzle game with spectacular settings. In this project, organization and production tasks were carried out. As well as shader programming and direction of the artistic technical part. Participants: Download here (https://wetcapy.itch.io/desolution) Written…
-
The truth of freedom
Independent project that was submitted to the 2020 PlayStation Talents and was nominatedMade in a multidisciplinary team of +10 people, I was in charge of programming gameplay, systems and shaders.
-
Jhonny Ricochet
In a city controlled by the Italian-American mafia… A retired private detective faces the ghosts of his past. Can Johnny Ricochet survive another day? Will he be consumed by his vengeance? Will he be able to stop drinking whiskey? Project…
-
FPS Online – Unity
In this project, carried out in collaboration with Victor Cobo, we tried to make a small P2P online minigame. Based on a first-person shooter system, you have to throw your opponents into the water and avoid falling yourself.
-
Terrain Island – Unity
In this project I made a futuristic room from scratch, with PBR materials and advanced post-processing
-
Futuristic room – Unity
In this project I made a futuristic room from scratch, with PBR materials and advanced post-processing
-
PC Android Demo – Unity
In this mini project, we were asked to build a computer virtually in pieces, and present it in the most realistic way possible on a low-performance machine such as a low-end Android phone. For the modeling I had the help…