Tag: Unity

  • Algoritcom

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    A WebGL / Mobile multiverse social network. Worked for a few months as a reinforcement.Systems development and programming for Unity.Graphics optimization and shader development.CI integration with Jenkins and Plastic SCM, build automation and automatic tests.

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  • Project Solar

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    Join Hope in Project Solar, a captivating 3rd-person puzzle game. Explore a ruined earth, harness solar energy, and save the world from pollution’s aftermath.  Developing shaders, particles & effects. Engine optimizationIntegration with GIT & CI systems.Helping the development and programming…

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  • Desolution – Thesis

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    Final degree project done in Unity. A light puzzle game with spectacular settings. In this project, organization and production tasks were carried out. As well as shader programming and direction of the artistic technical part. Participants: Download here (https://wetcapy.itch.io/desolution) Written…

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  • Acorn Islands

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    Project carried out together with Salvio Calvillo and Francesc Obrador, with the collaboration of some members of the project “The truth of Freedom” during the third year of the CDI university degree at ENTI Download here (https://red-lighthouse.itch.io/acorn-islands)

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  • The truth of freedom

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    Independent project that was submitted to the 2020 PlayStation Talents and was nominatedMade in a multidisciplinary team of +10 people, I was in charge of programming gameplay, systems and shaders.

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  • SOLUM

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    Project carried out together with Arnau Tarragó and Pol Miró during the second year of the CDI university degree at ENTI Awaken from hypersleep and try to survive the madness of space in this new horror game from The Cooler…

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  • Jhonny Ricochet

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    In a city controlled by the Italian-American mafia… A retired private detective faces the ghosts of his past. Can Johnny Ricochet survive another day? Will he be consumed by his vengeance? Will he be able to stop drinking whiskey? Project…

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  • Terrain Island – Unity

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    In this project I made a futuristic room from scratch, with PBR materials and advanced post-processing

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  • FPS Online – Unity

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    In this project, carried out in collaboration with Victor Cobo, we tried to make a small P2P online minigame. Based on a first-person shooter system, you have to throw your opponents into the water and avoid falling yourself.

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  • Futuristic room – Unity

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    In this project I made a futuristic room from scratch, with PBR materials and advanced post-processing

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